Short little game! First playthough I just went for the solar flowers (was a bit distraught missing those three seeds during the fall!!).
I think my biggest complaint would be the level design with certain rooms with rather precise jumps even with the flototos, especially in the upper area with the ceiling spikes. I never really gotten why it had to be that way if the solution was to throw one and jump on it while holding one (which is by far the best and most fun mechanic of this game!). I had some moments where I was wishing the grow spots would be closer the save spots, especially during the "mid" portion of the game.
I appreciate all of those quality of life stuff like skipping the growth animation or easy of control schemes for players. A little bit of thought like that makes a difference. The length for the scope of this game is nice! I even managed to get three of the solar flowers before getting the bombotoe. Multiple means of progression is fun!